Devlog
Day 1:
It's the first day to decide to develop the application, there are six theme can be choosen. I want to choose the Fear/ Phobia, because people all have things they are afraid of, and I am afraid of public speaking, so I decide to develop a speech game to help people like me to get rid of the fear.
Day 2:
I have watched some video to see what is important interation in a speech, then I thought microphone and writing are the most important in a speech, so I decided to make interations with this two. Microphone need to be grabbed, and player should be able to grab the marker and write on the whiteboard. I started to search "How to write on white board in unity VR?", then I found a YouTube video, and I learned from it. But after I follow steps by steps, a bug appears. So I go to the consultation to get this solved.
Day 3:
I already finished two interactions, and I thought I should add some background in, so I built walls and find chair assets. I created a basic indoor speech scene, and I thought this could be made into a multi-level challenge, so I went back to finding the audience's ASSET and made four levels of scenes depending on the number of audience members.
I also tried to make more interations, but there are always bugs exist.
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